Creative and technically skilled Level Designer with 5+ years of combined professional and indie experience building engaging, combat-driven, and narrative-focused gameplay spaces. SKILLS: Level Design: Combat Encounters, World Design, Cover Design, Narrative Beats, Modular Layouts, Puzzle Integration. Game Engines: Unreal Engine 5, Unity. 3D & Design Tools: Maya, Blender, Photoshop, Figma, Miro. Scripting & Tools: Blueprint, Unreal World Partition, C#, C++, Python, Data Layers, Nanite, OFPA, HLODs, Lumen, Control Rig. Design Documentation: GDD, LDD, Encounter & Progression Charts. Production Tools: Jira, Confluence, Git, Perforce.
Creative and technically skilled Level Designer with 5+ years of combined professional and indie experience building engaging, combat-driven, and narrative-focused gameplay spaces. SKILLS: Level Design: Combat Encounters, World Design, Cover Design, Narrative Beats, Modular Layouts, Puzzle Integration. Game Engines: Unreal Engine 5, Unity. 3D & Design Tools: Maya, Blender, Photoshop, Figma, Miro. Scripting & Tools: Blueprint, Unreal World Partition, C#, C++, Python, Data Layers, Nanite, OFPA, HLODs, Lumen, Control Rig. Design Documentation: GDD, LDD, Encounter & Progression Charts. Production Tools: Jira, Confluence, Git, Perforce.