Hi, I'm Tomer Cohen!

Creative and technically skilled Level Designer with 5+ years of combined professional and indie experience building engaging, combat-driven, and narrative-focused gameplay spaces. SKILLS:  Level Design: Combat Encounters, World Design, Cover Design, Narrative Beats, Modular Layouts, Puzzle Integration. Game Engines: Unreal Engine 5, Unity.  3D & Design Tools: Maya, Blender, Photoshop, Figma, Miro.  Scripting & Tools: Blueprint, Unreal World Partition, C#, C++, Python, Data Layers, Nanite, OFPA, HLODs, Lumen, Control Rig.  Design Documentation: GDD, LDD, Encounter & Progression Charts.  Production Tools: Jira, Confluence, Git, Perforce.

Hi, I'm Tomer Cohen!

Creative and technically skilled Level Designer with 5+ years of combined professional and indie experience building engaging, combat-driven, and narrative-focused gameplay spaces. SKILLS:  Level Design: Combat Encounters, World Design, Cover Design, Narrative Beats, Modular Layouts, Puzzle Integration. Game Engines: Unreal Engine 5, Unity.  3D & Design Tools: Maya, Blender, Photoshop, Figma, Miro.  Scripting & Tools: Blueprint, Unreal World Partition, C#, C++, Python, Data Layers, Nanite, OFPA, HLODs, Lumen, Control Rig.  Design Documentation: GDD, LDD, Encounter & Progression Charts.  Production Tools: Jira, Confluence, Git, Perforce.