Get in Touch
Email: tomerc133@gmail.com
About Me
I'm a game designer and level designer originally from Israel, now based in Vancouver, Canada. I have a background in environment art, game development, and project management, with experience spanning indie projects, virtual production, and commercial interactive experiences.
My journey started with a deep love for games, which led me to work across roles like Unity Developer, Unreal Developer, Environment Artist, and Project Manager. I later moved to Vancouver to study Game Design at Vancouver Film School, where I honed my skills in level design, interactive narrative, and gameplay systems design.
Today, I focus on creating engaging, immersive worlds — whether that's through carefully crafted level layouts, systems-driven mechanics, or meaningful player experiences.
Games I Love
Recent favorites: Helldivers 2, Sifu, Frostpunk, Marvel RIVELS, Half-Life Alyx.
All-time favorites: The Last of Us, Dead Space, Gears of War Series, Halo 4, Civilization VI, Heroes of Might and Magic III, The Legend of Zelda: Breath of the Wild, Slay the Spire, Inside.
Skills:
* Level Design and World Building
* Gameplay Systems and Mechanics Design
* Scripting (Blueprints in Unreal, C# in Unity)
* Project Management and Production
* 3D Environment Art and Set Dressing
Software:
* Unreal Engine 5/4
* Unity
* Maya
* Blender
* Photoshop
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