Carnival level:
Designed and built a vibrant carnival environment from scratch. Modeled all assets in Blender, textured them using Substance Painter, and assembled the entire scene in Unreal Engine. Focused on creating a lively, immersive atmosphere with dynamic lighting, stylized props, and environmental storytelling to capture the essence of a bustling carnival. Paid special attention to optimization and modularity for efficient scene construction and real-time performance.













The Road – Realistic Environment Composition
Developed in Unreal Engine, this project showcases a highly realistic roadside environment built using Megascans assets. The primary focus was on environment composition, carefully arranging natural elements, lighting, and atmospheric effects to guide the viewer’s eye and evoke a grounded, cinematic feel. Emphasized scale, depth, and visual storytelling to create a compelling, believable world while maintaining performance and visual clarity.
The Desert Scavenger – Narrative Environment Composition
Created in Unreal Engine, this project presents a desert landscape built using Megascans assets for the environment and a Paragon character to represent the protagonist. The scene centers around a lone scavenger and her AI companion, with a strong emphasis on composition and visual storytelling. Carefully placed environmental elements, lighting, and framing were used to highlight the characters’ relationship and journey through a harsh, sun-scorched world. The project blends realism with narrative design, guiding the viewer's attention while building a sense of scale, mood, and story.
War dog
A game about a dog that tries to save his owner during WW2